libctru  v2.4.1
get_system_language/source/main.c
#include <stdio.h>
#include <string.h>
#include <3ds.h>
int main(int argc, char** argv)
{
// Initialize services
u8 language = 0;
Result res;
// Init console for text output
// Read the language field from the config savegame.
res = CFGU_GetSystemLanguage(&language);
// Print return value and language code
printf(" Result: 0x%x\n", (int)res);
printf("Language code: %d", (int)language);
// Main loop
while (aptMainLoop())
{
u32 kDown = hidKeysDown();
if (kDown & KEY_START)
break; // break in order to return to hbmenu
// Flush and swap framebuffers
}
// Exit services
return 0;
}
Central 3DS header.
bool aptMainLoop(void)
Main function which handles sleep mode and HOME/power buttons - call this at the beginning of every f...
Result CFGU_GetSystemLanguage(u8 *language)
Gets the system's language.
Result cfguInit(void)
Initializes CFGU.
void cfguExit(void)
Exits CFGU.
PrintConsole * consoleInit(gfxScreen_t screen, PrintConsole *console)
Initialise the console.
void gfxSwapBuffers(void)
Updates the configuration of both screens.
void gfxInitDefault(void)
Initializes the LCD framebuffers with default parameters This is equivalent to calling:
@ GFX_BOTTOM
Bottom screen.
Definition: gfx.h:27
void gfxExit(void)
Deinitializes and frees the LCD framebuffers.
void gfxFlushBuffers(void)
Flushes the data cache for the current framebuffers.
#define gspWaitForVBlank()
Waits for VBlank.
Definition: gspgpu.h:151
@ KEY_START
Start.
Definition: hid.h:15
u32 hidKeysDown(void)
Returns a bitmask of newly pressed buttons, this frame.
void hidScanInput(void)
Scans HID for input data.
uint8_t u8
would be nice if newlib had this already
Definition: types.h:21
s32 Result
Function result.
Definition: types.h:42
uint32_t u32
32-bit unsigned integer
Definition: types.h:23