libctru v2.6.2
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gfx.h
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1/**
2 * @file gfx.h
3 * @brief Simple framebuffer API
4 *
5 * This API provides basic functionality needed to bring up framebuffers for both screens,
6 * as well as managing display mode (stereoscopic 3D) and double buffering.
7 * It is mainly an abstraction over the gsp service.
8 *
9 * Please note that the 3DS uses *portrait* screens rotated 90 degrees counterclockwise.
10 * Width/height refer to the physical dimensions of the screen; that is, the top screen
11 * is 240 pixels wide and 400 pixels tall; while the bottom screen is 240x320.
12 */
13#pragma once
14
15#include <3ds/types.h>
16#include <3ds/services/gspgpu.h>
17
18/// Converts red, green, and blue components to packed RGB565.
19#define RGB565(r,g,b) (((b)&0x1f)|(((g)&0x3f)<<5)|(((r)&0x1f)<<11))
20
21/// Converts packed RGB8 to packed RGB565.
22#define RGB8_to_565(r,g,b) (((b)>>3)&0x1f)|((((g)>>2)&0x3f)<<5)|((((r)>>3)&0x1f)<<11)
23
24/// Screen IDs.
25typedef enum {
26 GFX_TOP = GSP_SCREEN_TOP, ///< Top screen
27 GFX_BOTTOM = GSP_SCREEN_BOTTOM, ///< Bottom screen
29
30/**
31 * @brief Top screen framebuffer side.
32 *
33 * This is only meaningful when stereoscopic 3D is enabled on the top screen.
34 * In any other case, use \ref GFX_LEFT.
35 */
36typedef enum {
37 GFX_LEFT = 0, ///< Left eye framebuffer
38 GFX_RIGHT = 1, ///< Right eye framebuffer
40
41///@name Initialization and deinitialization
42///@{
43
44/**
45 * @brief Initializes the LCD framebuffers with default parameters
46 * This is equivalent to calling: @code gfxInit(GSP_BGR8_OES,GSP_BGR8_OES,false); @endcode
47 */
48void gfxInitDefault(void);
49
50/**
51 * @brief Initializes the LCD framebuffers.
52 * @param topFormat The format of the top screen framebuffers.
53 * @param bottomFormat The format of the bottom screen framebuffers.
54 * @param vramBuffers Whether to allocate the framebuffers in VRAM.
55 *
56 * This function allocates memory for the framebuffers in the specified memory region.
57 * Initially, stereoscopic 3D is disabled and double buffering is enabled.
58 *
59 * @note This function internally calls \ref gspInit.
60 */
61void gfxInit(GSPGPU_FramebufferFormat topFormat, GSPGPU_FramebufferFormat bottomFormat, bool vrambuffers);
62
63/**
64 * @brief Deinitializes and frees the LCD framebuffers.
65 * @note This function internally calls \ref gspExit.
66 */
67void gfxExit(void);
68
69///@}
70
71///@name Control
72///@{
73
74/**
75 * @brief Enables or disables the 3D stereoscopic effect on the top screen.
76 * @param enable Pass true to enable, false to disable.
77 * @note Stereoscopic 3D is disabled by default.
78 */
79void gfxSet3D(bool enable);
80
81/**
82 * @brief Retrieves the status of the 3D stereoscopic effect on the top screen.
83 * @return true if 3D enabled, false otherwise.
84 */
85bool gfxIs3D(void);
86
87/**
88 * @brief Retrieves the status of the 800px (double-height) high resolution display mode of the top screen.
89 * @return true if wide mode enabled, false otherwise.
90 */
91bool gfxIsWide(void);
92
93/**
94 * @brief Enables or disables the 800px (double-height) high resolution display mode of the top screen.
95 * @param enable Pass true to enable, false to disable.
96 * @note Wide mode is disabled by default.
97 * @note Wide and stereoscopic 3D modes are mutually exclusive.
98 * @note In wide mode pixels are not square, since scanlines are half as tall as they normally are.
99 * @warning Wide mode does not work on Old 2DS consoles (however it does work on New 2DS XL consoles).
100 */
101void gfxSetWide(bool enable);
102
103/**
104 * @brief Changes the pixel format of a screen.
105 * @param screen Screen ID (see \ref gfxScreen_t)
106 * @param format Pixel format (see \ref GSPGPU_FramebufferFormat)
107 * @note If the currently allocated framebuffers are too small for the specified format,
108 * they are freed and new ones are reallocated.
109 */
111
112/**
113 * @brief Retrieves the current pixel format of a screen.
114 * @param screen Screen ID (see \ref gfxScreen_t)
115 * @return Pixel format (see \ref GSPGPU_FramebufferFormat)
116 */
118
119/**
120 * @brief Enables or disables double buffering on a screen.
121 * @param screen Screen ID (see \ref gfxScreen_t)
122 * @param enable Pass true to enable, false to disable.
123 * @note Double buffering is enabled by default.
124 */
125void gfxSetDoubleBuffering(gfxScreen_t screen, bool enable);
126
127///@}
128
129///@name Rendering and presentation
130///@{
131
132/**
133 * @brief Retrieves the framebuffer of the specified screen to which graphics should be rendered.
134 * @param screen Screen ID (see \ref gfxScreen_t)
135 * @param side Framebuffer side (see \ref gfx3dSide_t) (pass \ref GFX_LEFT if not using stereoscopic 3D)
136 * @param width Pointer that will hold the width of the framebuffer in pixels.
137 * @param height Pointer that will hold the height of the framebuffer in pixels.
138 * @return A pointer to the current framebuffer of the chosen screen.
139 *
140 * Please remember that the returned pointer will change every frame if double buffering is enabled.
141 */
142u8* gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16* width, u16* height);
143
144/**
145 * @brief Flushes the data cache for the current framebuffers.
146 * @warning This is **only used during software rendering**. Since this function has significant overhead,
147 * it is preferred to call this only once per frame, after all software rendering is completed.
148 */
150
151/**
152 * @brief Updates the configuration of the specified screen, swapping the buffers if double buffering is enabled.
153 * @param scr Screen ID (see \ref gfxScreen_t)
154 * @param hasStereo For the top screen in 3D mode: true if the framebuffer contains individual images
155 * for both eyes, or false if the left image should be duplicated to the right eye.
156 * @note Previously rendered content will be displayed on the screen after the next VBlank.
157 * @note This function is still useful even if double buffering is disabled, as it must be used to commit configuration changes.
158 * @warning Only call this once per screen per frame, otherwise graphical glitches will occur
159 * since this API does not implement triple buffering.
160 */
161void gfxScreenSwapBuffers(gfxScreen_t scr, bool hasStereo);
162
163/**
164 * @brief Same as \ref gfxScreenSwapBuffers, but with hasStereo set to true.
165 * @param scr Screen ID (see \ref gfxScreen_t)
166 * @param immediate This parameter no longer has any effect and is thus ignored.
167 * @deprecated This function has been superseded by \ref gfxScreenSwapBuffers, please use that instead.
168 */
170
171/**
172 * @brief Updates the configuration of both screens.
173 * @note This function is equivalent to: \code gfxScreenSwapBuffers(GFX_TOP,true); gfxScreenSwapBuffers(GFX_BOTTOM,true); \endcode
174 */
175void gfxSwapBuffers(void);
176
177/// Same as \ref gfxSwapBuffers (formerly different).
179
180///@}
bool gfxIs3D(void)
Retrieves the status of the 3D stereoscopic effect on the top screen.
void gfxSwapBuffers(void)
Updates the configuration of both screens.
void gfxInit(GSPGPU_FramebufferFormat topFormat, GSPGPU_FramebufferFormat bottomFormat, bool vrambuffers)
Initializes the LCD framebuffers.
void gfxSetWide(bool enable)
Enables or disables the 800px (double-height) high resolution display mode of the top screen.
void gfxInitDefault(void)
Initializes the LCD framebuffers with default parameters This is equivalent to calling:
void gfxSwapBuffersGpu(void)
Same as gfxSwapBuffers (formerly different).
GSPGPU_FramebufferFormat gfxGetScreenFormat(gfxScreen_t screen)
Retrieves the current pixel format of a screen.
gfxScreen_t
Screen IDs.
Definition gfx.h:25
@ GFX_BOTTOM
Bottom screen.
Definition gfx.h:27
@ GFX_TOP
Top screen.
Definition gfx.h:26
u8 * gfxGetFramebuffer(gfxScreen_t screen, gfx3dSide_t side, u16 *width, u16 *height)
Retrieves the framebuffer of the specified screen to which graphics should be rendered.
void gfxSet3D(bool enable)
Enables or disables the 3D stereoscopic effect on the top screen.
void gfxScreenSwapBuffers(gfxScreen_t scr, bool hasStereo)
Updates the configuration of the specified screen, swapping the buffers if double buffering is enable...
void gfxSetDoubleBuffering(gfxScreen_t screen, bool enable)
Enables or disables double buffering on a screen.
void gfxExit(void)
Deinitializes and frees the LCD framebuffers.
CTR_DEPRECATED void gfxConfigScreen(gfxScreen_t scr, bool immediate)
Same as gfxScreenSwapBuffers, but with hasStereo set to true.
void gfxSetScreenFormat(gfxScreen_t screen, GSPGPU_FramebufferFormat format)
Changes the pixel format of a screen.
gfx3dSide_t
Top screen framebuffer side.
Definition gfx.h:36
@ GFX_LEFT
Left eye framebuffer.
Definition gfx.h:37
@ GFX_RIGHT
Right eye framebuffer.
Definition gfx.h:38
bool gfxIsWide(void)
Retrieves the status of the 800px (double-height) high resolution display mode of the top screen.
void gfxFlushBuffers(void)
Flushes the data cache for the current framebuffers.
GSPGPU service.
#define GSP_SCREEN_BOTTOM
ID of the bottom screen.
Definition gspgpu.h:8
#define GSP_SCREEN_TOP
ID of the top screen.
Definition gspgpu.h:7
GSPGPU_FramebufferFormat
Framebuffer format.
Definition gspgpu.h:28
Various system types.
#define CTR_DEPRECATED
Flags a function as deprecated.
Definition types.h:56
uint8_t u8
would be nice if newlib had this already
Definition types.h:21
uint16_t u16
16-bit unsigned integer
Definition types.h:22