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u8 | delay |
| Delay between pattern values, 1/16th of a second (1 second = 0x10)
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u8 | smoothing |
| Smoothing between pattern values (higher = smoother)
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u8 | loopDelay |
| Delay between pattern loops, 1/16th of a second (1 second = 0x10, 0xFF = pattern is played only once)
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u8 | blinkSpeed |
| Blink speed, when smoothing == 0x00.
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u8 | redPattern [32] |
| Pattern for red component.
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u8 | greenPattern [32] |
| Pattern for green component.
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u8 | bluePattern [32] |
| Pattern for blue component.
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The documentation for this struct was generated from the following file: