libctru
v2.4.1
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NS (Nintendo Shell) service. More...
Go to the source code of this file.
Functions | |
Result | nsInit (void) |
Initializes NS. | |
void | nsExit (void) |
Exits NS. | |
Result | NS_LaunchFIRM (u64 titleid) |
Launches a title and the required firmware (only if necessary). More... | |
Result | NS_LaunchTitle (u64 titleid, u32 launch_flags, u32 *procid) |
Launches a title. More... | |
Result | NS_TerminateTitle (void) |
Terminates the application from which this function is called. | |
Result | NS_LaunchApplicationFIRM (u64 titleid, u32 flags) |
Launches a title and the required firmware. More... | |
Result | NS_RebootToTitle (u8 mediatype, u64 titleid) |
Reboots to a title. More... | |
Result | NS_TerminateProcessTID (u64 titleid, u64 timeout) |
Terminates the process with the specified titleid. More... | |
Result | NS_RebootSystem (void) |
Reboots the system. | |
NS (Nintendo Shell) service.
Launches a title and the required firmware.
titleid | ID of the title to launch, 0 for gamecard. |
flags | Flags for firm-launch. bit0: require an application title-info structure in FIRM paramters to be specified via FIRM parameters. bit1: if clear, NS will check certain Configuration Memory fields. |
Launches a title and the required firmware (only if necessary).
titleid | ID of the title to launch, 0 for gamecard, JPN System Settings' titleID for System Settings. |
Launches a title.
titleid | ID of the title to launch, or 0 for gamecard. |
launch_flags | Flags used when launching the title. |
procid | Pointer to write the process ID of the launched title to. |
Reboots to a title.
mediatype | Mediatype of the title. |
titleid | ID of the title to launch. |