DVLB data.
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#include <shbin.h>
DVLB data.
- Examples
- graphics/gpu/both_screens/source/main.c, graphics/gpu/fragment_light/source/main.c, graphics/gpu/geoshader/source/main.c, graphics/gpu/immediate/source/main.c, graphics/gpu/lenny/source/main.c, graphics/gpu/loop_subdivision/source/main.c, graphics/gpu/mipmap_fog/source/main.c, graphics/gpu/particles/source/main.c, graphics/gpu/proctex/source/main.c, graphics/gpu/simple_tri/source/main.c, graphics/gpu/textured_cube/source/main.c, and graphics/gpu/toon_shading/source/main.c.
The documentation for this struct was generated from the following file: