libctru  v2.4.1
Data Fields
shaderProgram_s Struct Reference

Describes an instance of a full shader program. More...

#include <shaderProgram.h>

Data Fields

shaderInstance_svertexShader
 Vertex shader.
 
shaderInstance_sgeometryShader
 Geometry shader.
 
u32 geoShaderInputPermutation [2]
 Geometry shader input permutation.
 
u8 geoShaderInputStride
 Geometry shader input stride.
 

Detailed Description

Describes an instance of a full shader program.

Examples
graphics/gpu/both_screens/source/main.c, graphics/gpu/fragment_light/source/main.c, graphics/gpu/geoshader/source/main.c, graphics/gpu/immediate/source/main.c, graphics/gpu/lenny/source/main.c, graphics/gpu/loop_subdivision/source/main.c, graphics/gpu/mipmap_fog/source/main.c, graphics/gpu/particles/source/main.c, graphics/gpu/proctex/source/main.c, graphics/gpu/simple_tri/source/main.c, graphics/gpu/textured_cube/source/main.c, and graphics/gpu/toon_shading/source/main.c.

The documentation for this struct was generated from the following file: